Generating creative ideas from thinking out loud about the everyday, countering conventional wisdom, finding the real story, patiently figuring out how to convey the idea.
(15 minutes)
Generating creative ideas from thinking out loud about the everyday, countering conventional wisdom, finding the real story, patiently figuring out how to convey the idea.
(15 minutes)
Stephen King talks about his love for short stories and how working on them helps his writing overall.
(4:26)
Interesting, and it ties into our discussions about “noblebright” stories, C. J. Brightley.
Originally shared by The Mary Sue
Captain America not only navigates masculinity, but he completely subverts and ultimately rejects our contemporary conceptions of what it means to be a man, thereby creating a new kind of masculinity that demands self-inquiry, emotional empathy, and innate goodness.
In the current season of the Writing Excuses podcast, the team is going through what they call the “elemental genres” – treating genre not so much in terms of flavour and set dressing as in terms of story shape and the kind of development you’re likely to find there.
To help them distinguish from the marketing-label genres, they’re using different terminology. Instead of SF, for example, they talk about “the Idea elemental genre,” in which you explore a what-if.
(The following is an adapted extract from the draft of my nonfiction book Writing Short, currently in preparation).
Mary Robinette Kowal, in this episode, offers a couple of useful approaches for working with “idea” stories. She uses Orson Scott Card’s “MICE Quotient” (which I have renamed, I think more accessibly, the SPEC elements: Setting, Problem, Events, Character). I’ve added the examples below to her original list:
How does the setting create conflict?
– Threats in the physical environment that make it difficult to travel through or just live in (dangerous creatures, disease, pollution, mountains to climb, rivers to ford, seas to cross, hard vacuum all around a space station).
– Social inequalities (the Man is keeping a brother down; the brother gets woke).
– Rival groups. (This is a particularly fertile area; I was stuck on my novel City of Masks for a long time until I mapped out the various groups and how their agendas clashed, then assigned various characters to the factions and put those characters in contact with each other. From there, it more or less wrote itself.)
– Valuable resources for which competition exists (a classic steampunk element, though you can also use it in other genres).
How does the story’s problem create conflict?
– The detective wants the mystery solved, the criminal doesn’t.
– More generally: the protagonist wants to achieve a goal, the antagonist doesn’t want that.
– Even if there’s no specific antagonist, the protagonist needs some kind of resources (perhaps information or help) from someone else in order to solve the problem, and whoever controls those resources is disinclined to assist.
– Different characters compete for a McGuffin (some object or objective that’s only important because people want it; a Maltese falcon).
– Different people want to solve the problem in different ways, and argue about it.
– The protagonist tries different solutions, and the first few don’t work (a try-fail cycle).
How do the events create conflict?
– Just when the protagonist seems to be making progress, a new external problem occurs to knock them back. (The opposite of the deus ex machina, where a convenient solution turns up out of nowhere; considered legitimate, while the deus ex machina is considered a cheat.)
– The protagonist’s solution to the first step in the problem itself creates or reveals further problems. (This approach is the heart of Jack M. Bickham’s excellent craft book Scene and Structure.)
How do the characters create conflict? (Some of these overlap with the “problem” conflicts, obviously.)
– They disagree about ways and means to achieve joint goals. (One will win out, to the annoyance of the other, and may turn out to be wrong, or may be vindicated by events.)
– They’re allies who disagree about what their joint goal should be. (Similar resolution.)
– They have different goals, and each one pursuing their own goal brings them into conflict because their immediate goals are in conflict. (The hero wants a mentor; the old warrior wants to be left alone to brood.) This one can be resolved by finding a way in which their deeper goals align, and the process of doing so can give you a good chunk of story; or it can continue to be a source of conflict until one defeats the other, in which case you have a protagonist and an antagonist.
– They’re in direct competition for the same goal. (Protagonist/antagonist, but they’re in a race or competition of some kind.)
– They should be working together, but don’t trust/like each other. (Make sure you make this believable, rather than just manufacturing distrust or dislike for the sake of plot. Giving them backstories where they each don’t trust/like the kind of person that the other character is, or appears to be, is a classic approach; it enables you to collapse the distrust when they get to know each other as people rather than types, typically while working together in a common cause. See Legolas and Gimli in The Lord of the Rings.)
In the same podcast, Mary Robinette Kowal also suggests working backwards from the idea (asking “why?” to figure out the causes) and forwards from the idea (asking “what if?” to figure out the consequences). This fills out the idea and enriches it.
_____________________
I find getting story ideas easy – I have about 60 of them in a file I keep, even after I removed the ones I’ve used – but developing them is a different matter. I’ve pulled out the seven that I feel are closest to being “ripe”, and I’m going through them using the above approaches to fill them out into outlines that I can write from.
This is an idea I used in an unfinished, unpublished novel I was working on a few years ago.
Originally shared by Adafruit Industries
Students Win Prize for gloves that translate sign language #SignAloud
https://blog.adafruit.com/2016/04/13/students-win-prize-for-gloves-that-translate-sign-language/
Two students from the University of Washington won the Lemelson-MIT Student prize for designing incredible gloves that translate sign language into audible speech or text! Via UWToday
The Lemelson-MIT Student Prize is a nationwide search for the most inventive undergraduate and graduate students. This year, UW sophomores Navid Azodi and Thomas Pryor — who are studying business administration and aeronautics and astronautics engineering, respectively — won the “Use It” undergraduate category that recognizes technology-based inventions to improve consumer devices.
Their invention, “SignAloud,” is a pair of gloves that can recognize hand gestures that correspond to words and phrases in American Sign Language. Each glove contains sensors that record hand position and movement and send data wirelessly via Bluetooth to a central computer. The computer looks at the gesture data through various sequential statistical regressions, similar to a neural network. If the data match a gesture, then the associated word or phrase is spoken through a speaker.
Read more
https://blog.adafruit.com/2016/04/13/students-win-prize-for-gloves-that-translate-sign-language/
The argument of this article appears to be that we are developing so many useful devices that would also work on the moon, we no longer have to invent a huge amount of infrastructure from scratch – which makes sense, and applies in many domains.
One advantage of being a technological society is that you have all of these pre-solved problems just waiting for the solution to be applied elsewhere.
http://futurism.com/colonize-moon-2022and-cost-less-aircraft-carrier/
A little while back, someone (I think in the Writers’ Discussion Group community) posted about babelcube.com, where you can put your books up for translation. Translators can look through the books and offer to work on them, and you split royalties.
I thought I’d give it a try, and loaded up City of Masks. I’ve now got an offer from an Italian translator – appropriate, since it’s set in a kind of mad version of Shakespeare’s Italy.
We’ll see how that goes. If it turns out well, I might put other books up on the service.
Via Linda Dean. Sounds like what has actually been demonstrated here is an ansible – faster-than-light communication, which is useful once you start going far enough from Earth to get a lightspeed delay.
The rest of the piece is a bit of an oversell, unfortunately.
Originally shared by Harold Chester
Teleportation and warp drive, too. I hope this happens in my lifetime.
http://www.inquisitr.com/2975388/star-trek-tranporter-technology-breakthrough/
Via Lisa Cohen. Yes, the data backs up the common complaints: men get more lines than women in most films (even in some films where a woman is the main character), and older women don’t get as many roles.
Originally shared by Abigail Markov
For the lovers of data:
“Lately, Hollywood has been taking so much shit for rampant sexism and racism. The prevailing theme: white men dominate movie roles.
But it’s all rhetoric and no data, which gets us nowhere in terms of having an informed discussion. How many movies are actually about men? What changes by genre, era, or box-office revenue? What circumstances generate more diversity?
To begin answering these questions, we Googled our way to 8,000 screenplays and matched each character’s lines to an actor. From there, we compiled the number of lines for male and female characters across roughly 2,000 films, arguably the largest undertaking of script analysis, ever.”
Originally shared by Winchell Chung
Better at stopping radiation as well.
Sounds like prime spacecraft hull metal to me.