I am, of course, particularly aware of this, as a non-US author.
I have more than once given stories a US setting, although I’ve never lived there.
Originally shared by Darusha Wehm
The Diversity Problem in SFF We Don’t Talk About. (Spoilers: it’s geographical dominance). An analysis.
Spoilers: it’s US cultural dominance. We all know that there is a long history in literature in general, and speculative literature in particular, of amplifying dominant voices to the exclusion of other stories. But we are getting better. Campaigns like…
One of the things I find interesting about this that the article doesn’t mention is that Christie claimed she didn’t know in advance who the murderer was. She’d decide late in the book, and then go back and revise to point the appropriate clues to them.
So if she really was writing to a formula, it was largely unconscious.
Via Laura Gibbs. I’ve only played Portal and Journey out of those listed, so I have some treats ahead of me, it seems.
Originally shared by Arthur Gillard
Very interesting article. “Your experimental technological literature is already here; it’s the noise you’re trying to get your children to turn down while you pen your thoughts about the future of location-based storytelling.”
“To pick just 10 examples from recent years, it’s hard to imagine how you could opine on the future of literature without having played the brilliantly characterful and fourth-wall breaking Portal, the sombre and engrossing Papers, Please, or the dazzlingly surreal exploration of the American subconscious, Kentucky Route Zero. Are you interested in discussing experimental “read it in any order” literature? Then for goodness’ sake, play the mystery narratives of Her Story and Gone Home and the hilarious and unsettling The Stanley Parable. If you want to talk about how writers can engage with politics, capitalism, or the environmental movement, you’ll be showing your ignorance if you haven’t played Oiligarchy.
“Interested in how storytellers can engage with themes of mortality? You’ll want Spider: The Secret of Bryce Manor, or Jason Rohrer’s short, powerful game Passage, or the sublime Journey. Each of these games could – and probably should – be taught in schools to inspire the next generation of creators.”