Jack M. Bickham, Scene & Structure, Chapter 7: Linking Your Scenes: The Structure of Sequel
Besides scenes, which leave little space for the character’s interior reflection (built, as they are, on outward events in cause and effect), there are also transitions and sequels.
Transitions are direct statements which signal a change of time, place or viewpoint. (“Meanwhile, back at the ranch…”)
Sequels provide linkages between scenes, characterisation, analysis of motivation, planning, information about backstory and summaries of events not played out in scenes.
Ideally, scenes and sequels alternate, leading into one another naturally and logically.
Sequels begin when a scene ends, and have an internal structure: emotion, thought, decision, action. Decision and action plus antagonist gives us the next scene.
Unlike scenes, sequels are largely or wholly internal, and generally involve summary (since emotional processes are often long-drawn-out). They can involve a character alone. They seek sympathy (feeling and understanding) from the reader.
The length of the elements of the sequel can vary based on the writer’s goal, but the order remains constant.
Emotion is the first response to the previous scene’s disaster, and is shown by description, example, or discussion.
Example is the outer gesture or action that displays the inner experience. It can (if well done) be more powerful than direct description, since we recognise emotion in others this way in real life.
Discussion is dialog between the character and another about the character’s feelings.
Thought reasserts itself as emotion runs its course. It usually follows the structure:
Review – looking back over the scene and disaster, thinking about the story goal and its importance, going back to earlier scenes that are relevant.
Analysis – trying to figure out the meaning. As well as reminding the reader what’s important and unwinding the plot, this shows how the character thinks and what he or she values.
Planning – the character tries to find a new way to struggle towards the story goal, given what has just happened. Considers options, weighs them, discards, ranks. Here, your character must come up with emotional and logical reasons, that make sense for who they are, which will drive them to take the next action in your plot.
Decision is when a specific new, short-term goal comes out of the planning. It may be a goal the character is unsure or worried or scared or confused about, but the character does come to a clearly articulated goal which leads into the next scene via action that the character takes.
Sequel is to scenes as internalisation is to stimulus-response.
It’s possible to skip scenes entirely and imply and condense them in the sequels, but it’s an advanced technique. It does allow for deeper characterisation and a slower, more thoughtful pace. However, you still need to plan the (missing) scenes.
Sequels can be a couple of sentences as long as the elements are present. The thought can sometimes be skipped as implied. In very high-action contexts where immediate action is demanded, the sequel can be skipped entirely. However, the skipped sequel should ideally be picked up and played later, when the action abates, so that we still see the character’s reaction to the scene (unless the course of action was obvious and inevitable).
Non-obvious reactions and thoughts in response to disaster are sometimes necessary or desirable, usually for plot reasons.
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