Mar 29

Jack M. Bickham’s Scene & Structure, chapter 5: Scenes with Results

Jack M. Bickham’s Scene & Structure, chapter 5: Scenes with Results

Scene goals, conflicts, and disasters should be considered in terms of the scope, immediacy, finality and direction of the result.

A scene goal, for example, should be big enough to affect the course of the story, but not so large as to derail or end it entirely.

The goal must lead to a result with immediate effect, but not so much so that the action never pauses for a moment and the character can’t think, plan, or breathe.

A result that’s too final will end the story, but one that’s not final enough won’t be interesting (example: if turned down for a loan, there are four more banks in town to try).

A result that changes the direction of the whole story is also not good.

The conflict must be proportionate, not escalating too much or, on the other hand, blocking off angles of escalation for fear that it will get out of hand, only to leave it bland.

Ducking the conflict comes from shyness, fear or fatigue: being conflict-averse in real life (this is me), afraid you can’t write well enough to do it justice, or being mentally and emotionally weary from too many powerful scenes earlier in the book.

Overescalation is sometimes misinterpreted as “the characters taking over the story”. If your plot has gone off the rails, track back through your disasters looking for one that overshot (or undershot) in scope, immediacy, finality or direction.

If all that seems fine, perhaps you picked the wrong disaster, one that affected the later plot too much.

Scene planning exercise:

Write out a goal in 10 words or less.

Who is the conflict with, where, for how long?

At least four twists and turns in the conflict.

What is the disaster?

#sceneandstructure

Mar 29

Jack M. Bickham’s Scene & Structure, chapter 4.

Jack M. Bickham’s Scene & Structure, chapter 4.

“Just as causes result in effects and stimuli result in responses, the scene inevitably – if written correctly – leads to another scene.”

A scene is external action written moment-by-moment in the story’s present. Its basic pattern is:

1. Goal statement. The character has a clear, specific goal which looks attainable, and will move towards the attainment of the overall story goal; the character generally states what it is explicitly in dialog or thought. This leads to a “scene question”: will the character succeed?

2. Conflict introduced and developed. This is not the static, circling conflict seen in many arguments; scenes are dynamic. Conflict makes up most of the scene, and is presented moment by moment, without summary, for maximum lifelikeness. It consists of a series of stimuli and responses, constantly shifting ground. It occurs externally.

3. Character fails to (simply) reach the goal (a “tactical disaster”). The character leaves the scene worse off than at the beginning. The answer to the scene question is either “no, and furthermore” or “yes, but”.

Bickham also offers a simple “no” as the answer (in which case the character is only worse off by one less option), and the “yes, but” is a yes with so many strings attached that the character may, by making the choice to turn down such a terrible option, give themselves their own “no”. I’ve heard other writing teachers put this slightly differently, that the “yes, but” is a yes that carries a complication that the character has to live with in order to get the yes.

The disaster must logically grow out of the conflict (but should be, to some degree, unexpected), and must answer the scene question.

The higher the stakes of the story question, the longer the scene should be. It’s better to develop it more and risk overwriting than not develop it enough and leave it with no punch.

#sceneandstructure

Mar 28

“[F]iction must make more sense than real life if general readers are to find it credible.”

“[F]iction must make more sense than real life if general readers are to find it credible.”

You can make almost anything happen in your story if every cause has an effect and vice versa. This implies a rational universe, which is comforting to the reader.

“Stimulus and response are cause and effect made more specific and immediate.”

Stimulus and response are both external – we could see them if the story was taking place on a stage. They always occur in pairs, and usually without delay, and with a clear logical connection (which may involve internal processes, in which case, show them to the reader).

They occur in the order stimulus-(internalisation)-response, unless you deliberately re-order them to create an effect of momentary confusion.

– Jack M. Bickham

#sceneandstructure

Mar 28

“For maximum effectiveness, you should start your story at the time of the change that threatens your major…

“For maximum effectiveness, you should start your story at the time of the change that threatens your major character’s self-concept.”

“…at the outset of your story… show your character coming up with a vital intention or story goal, designed to “fix things” for him in terms of his sensation of being out of equilibrium with his environment. Every good fiction character is thus goal-motivated.”

“…you end the novel… by answering the story question you posed at the outset.”

“Plan to make the start and end as close together in time as you can, and still have room for a minimum of 50,000 words of dramatic development.”

– Jack M. Bickham

#sceneandstructure

Mar 28

Just started Jack M.

Just started Jack M. Bickham’s Scene and Structure (1993). I’ll be sharing my notes as I go, under the #sceneandstructure hashtag.

“Structure is nothing more than a way of looking at your story material so that it’s organized in a way that’s both logical and dramatic. Structure is a process, not a rigid formula.”

Mar 04

A milestone moment for me: the first published fiction for which I’ve been paid upfront.

A milestone moment for me: the first published fiction for which I’ve been paid upfront.

“Wearing the Hat” takes place in my Gryphon Clerks setting, though off to one side from the main line of the novels. As often happens with my short stories, the people in it aren’t so much the movers and shakers as the people who get moved and shaken, but do their best to deal with that with integrity.

It’s basically a Western (in a lightly steampunked fantasy setting). S. A. Hunt, Novelist may have influenced me; I’m not saying.

This is also the first issue of what looks like a promising magazine. Please support it as you’re able. 

Share and enjoy.

http://www.sockdolager.net/spring-2015

Dec 30

So, short stories this year.

So, short stories this year.

I’ve written approximately 22, depending how you count ones that aren’t completely finished and ready for submission.

Twelve (including one or two written last year) were published in a collection by HDWP Books (Good Neighbours and Other Stories).

I’ve made 44 submissions to pro/semipro magazines and anthologies. 

I’ve had 20 form rejections, 14 personal rejections, and an acceptance. I currently have 8 pieces out on submission. (I know that doesn’t add up. I’m just quoting what the Submission Grinder tells me. Not sure what’s happened to the other one.)

It’s harder than I’d realised. There really are a limited number of slots each month, and a lot of good writers competing for them. But I will get there!

#shortstorychallenge  

Dec 05

Back at the end of May, I posted about a project of mine: a single-author themed anthology of magic-user stories…

Back at the end of May, I posted about a project of mine: a single-author themed anthology of magic-user stories entitled Makers of Magic. Here’s an update.

As of today, I’ve written 10 of the projected 13 stories, and have another one partially drafted (it’s still the same one that was partially drafted in May, unfortunately). I have another idea still to work on, as well. That means I need at least one more story idea, probably involving an illusionist or a theurgist (each of the stories has a different kind of magic user). I’m sure one will come to me in due course.

One of the stories is sold, and most of the rest are out on submission. I’m counting one of the pieces in my first collection, Good Neighbours and Other Stories, towards the total, but I will most likely substitute a completely new story for that one. It’s about a shaman, and I’m sure I can write another shaman story, since they’re all over the place in my Gryphon Clerks setting. 

So I have 33,000 words so far, out of probably about 45,000 words in total, but one or two of the stories may get replaced. I might have as much as another 20,000 words to write.

I don’t know when I’ll publish this. I’d like to sell a few more of the stories to magazines and anthologies before I collect them, and then there’s a rights reversion period. But it’s looking like it will be a thing that happens. 

Jul 02

I decided at the start of this year to write more short stories.

I decided at the start of this year to write more short stories.

At the midpoint of the year, I have:

– 12 stories about to come out in a solo collection (including 5 that have appeared or will appear elsewhere);

– 1 story sold to a semipro anthology (potentially pro, if their Kickstarter goes well);

– 6 stories on submission to pro/semi-pro magazines or anthologies: Hear Me Roar, Fictionvale, Aurealis, Daily Science Fiction, Inscription, and Asimov’s;

– 1 story that isn’t sold or out on submission currently.

So that’s progressing.

#shortstorychallenge  

Mar 20

Why I’m Doing the Short Story Challenge and What I’ve Learned So Far

Why I’m Doing the Short Story Challenge and What I’ve Learned So Far

This year, I’m doing a Short Story Challenge. Initially, the idea of this was that I would analyse a classic short story each month and write a story based on what I learned. I only ended up analysing one classic story, but I am writing plenty, and since that was the main point I’m happy.

Also, because I now have a reasonable number of stories, I was able to take up Charles Barouch’s idea of a single-author collection as part of his scheme to promote HDWP Books’ Theme-Thologies. 

So what do I hope to gain from this?

1. Practice. The storytelling part of writing is, I know, my weakest skill, and short stories are a good way to work on it in a concentrated way. And with the HDWP collection, I’m working with an editor who isn’t my usual editor (and who I’m not directly paying for), which is good for my development.

2. Exposure. Selling a short story to a magazine is like being paid to advertise your writing. So far, I haven’t sold to any major magazines, but I’m submitting, and have had an encouraging personalised rejection.

3. Credibility. Even being able to say that you’ve published with a small press carries more credibility in some quarters than self-publishing. Being able to say your stories have appeared in X, Y and Z magazines likewise builds social proof: gatekeepers have acknowledged your writing! (Which you and I know is nonsense, but it’s still how perception runs.)

4. Momentum. I’m a bit stuck on my next three novels, and writing short stories in between means at least I’m doing something while I figure out how to move forward with them.

5. Backlist. Having a good backlist appears to be a positive for authors these days – people seem more open to trying a new author if they have multiple titles out – and short stories can help increase the total.  

6. Money. Per-word rates for even the top story magazines are not great, compared with the glory days of the pulps, but you can potentially pick up a few hundred dollars here and there. It all helps with the cover art and editing expenses.

7. Ideas. I have a lot of them, and don’t do much with most of them. If I’m regularly writing short stories, I can use the best ones. This inevitably uncorks the flow of ideas, and I get more and better ones.

8. Variety. Although most of my stories so far are in the Gryphon Clerks setting of my novels, I’ve started writing a few that aren’t, and it makes for a refreshing change and helps to keep me from burning out on my setting. There’s a particular mindset I have to get into, and a large amount of backstory and setting detail I have to hold in my head, to do a Gryphon Clerks story, and there are things from my everyday life that I can’t use because it’s in a secondary world. Those restrictions are removed if I do a story in another setting.

9. Failing fast. I can try things at short length and see if they work. If they don’t, no big.

10. Seized time. Particularly once I get further into a novel, I can only really work on it when I have a chunk of time to dedicate to it, because it’s larger to hold in my head (and I like to use Scrivener, which is only on one of my computers). I can work on a short story when I have half an hour to spare.

Fellow short story writers, anything you’d like to add?

#shortstorychallenge