Feb 03

This article isn’t just about the robotification of clothing manufacture (though that would be huge); it’s about how…

This article isn’t just about the robotification of clothing manufacture (though that would be huge); it’s about how invention has, once again, become simple because our platforms are now so powerful and accessible.

Originally shared by Singularity Hub

The Surprisingly Simple Invention That Allows Robots to Make Clothes http://suhub.co/2klu3Sx

Jan 27

I have some material drafted on using these in fiction.

I have some material drafted on using these in fiction.

Originally shared by Winchell Chung

Hmmmm, I wonder if this could be adapted to role-playing games. For rolling up the personality of a non-player character.

From article:

According to psychologists, the extraordinary variety of human personality can be broken down into the so-called ‘Big Five’ personality traits, namely neuroticism (how moody a person is), extraversion (how enthusiastic a person is), openness (how open-minded a person is), agreeableness (a measure of altruism), and conscientiousness (a measure of self-control).

http://neurosciencenews.com/personality-brain-structure-6005/
Jan 26

This is of great interest to me, since similar innovations are in the wind in my most recent Gryphon Clerks story.

This is of great interest to me, since similar innovations are in the wind in my most recent Gryphon Clerks story.

Originally shared by Singularity Hub

“India may have leapfrogged the US technology industry with simple and practical innovations.”

http://suhub.co/2jk7b3N

Jan 24

So much SF is becoming real.

So much SF is becoming real.

Originally shared by HACKADAY

If we believe science fiction — from Minority Report to Iron Man, to TekWar — the future of computer interfaces belongs to gestures. There are many ways to read gestures, although often they require some sort of glove or IR emitter, which makes them less…

http://hackaday.com/2017/01/24/millimeter-wave-radar-tracks-gestures

Jan 24

What do our imaginary societies have that they don’t “need”?

What do our imaginary societies have that they don’t “need”?

Originally shared by Stewart Brand

My summary of Steven Johnson’s Long Not talk…

HUMANITY HAS BEEN INVENTING TOWARD DELIGHT for a long time. Johnson began with a slide of shell beads found in Morocco that indicate human interest in personal adornment going back 80,000 years. He showed 50,000-year-old bone flutes found in modern Slovenia that were tuned to musical intervals we would still recognize. Beads and flutes had nothing to do with survival. They were art, conforming to Brian Eno’s definition: “Art is everything you don’t have to do.” It looks frivolous, but Johnson proposed that the pursuit of delight is one of the prime movers of history — of globalization, innovation, and democratization.

Consider spices, a seemingly trivial ornament to food. In the Babylon of 1700 BCE — 3,700 years ago — there were cloves that came all the way from Indonesia, 5,000 miles away. Importing eastern spices become so essential that eventually the trade routes defined the map of Islam. Another story from Islamic history: when Baghdad was at its height as one of the world’s most cultured cities around 800 CE, its “House of Wisdom” produced a remarkable text titled “The Book of Ingenious Devices.” In it were beautiful schematic drawings of machines years ahead of anything in Europe — clocks, hydraulic instruments, even a water-powered organ with swappable pin-cylinders that was effectively programmable. Everything in the book was neither tool nor weapon: they were all toys.

Consider what happened when cotton arrived in London from India in the late 1600s. Besides being more comfortable than itchy British wool, cotton fabric (called calico) could easily be dyed and patterned, and the democratization of fashion took off, along with a massive global trade in cotton and cotton goods. Soon there was an annual new look to keep up with. And steam-powered looms drove the Industrial Revolution, including the original invention of programmable machinery for Jacquard looms.

Consider the role of public spaces designed for leisure — taverns, coffee shops, parks. Political movements from the American Revolution (Boston’s Green Dragon Tavern) to Gay Rights (Black Cat Tavern in Los Angeles) were fomented in bars. Whole genres of business and finance came out of the coffee shops of London. And once “Nature” was invented by Romantics in the late 1800s, nature-like parks in cities brought delight to urban life, and wilderness became something to protect.

Play invites us to invent freely.

http://longnow.org/seminars/02017/jan/04/wonderland-how-play-made-modern-world/