Archives: Wiki Pages

  • Council of Mages

    Each realm has a Council of Mages to regulate and license magic practitioners. The Council administers the ranking system (see magic), imposes discipline, and represents the magical community.

    At the time of Hope and the Patient Man, the Koskander Council of Mages had not yet combined with its Denninger counterpart. Its chair was Honesty of Heatherbrook, also the editor of the journal Magical Research. It met in Gulfport, in an Elven-Empire-style building with rounded corners and plants woven through the structure. The meeting room held a U-shaped table, with Honesty at Heatherbrook holding the chair at the curve of the U and other members sitting down the outside of the arms. (The gap inside allowed waiters and assistants to bring things to the members without reaching over their shoulders.)

    Members include Purposeful (straight hair, more white than black); Courteous; Curiosity (younger than most of the others, in her late 40s); Significant of Ashling, father of Resplendence of Ashling.

  • Corsair Coast

    Though nominally located in Hizmay, the inhabitants of the Corsair Coast are not in any sense under control of the government in Hizmay Port, which is separated from them by the camel-centaur-patrolled vastness of the Great Dry. Their city of Rezinak is lawless and dangerous, a haunt of pirates, smugglers, raiders, slavers and other scum and villains of every description, from every western and a number of eastern lands. The Corsair King (or, sometimes, Queen) is nominally their ruler; this title is claimed by whoever is currently on top of the continuous spitting furball that passes for politics in Rezinak.

  • Copper Class

    The working class or peasant class is known as the Copper class.

    Although Victory‘s reforms favour the Copper and Silver classes, some Coppers dislike the speed of change under her rule and are supporters of the Tried and True Party.

  • Constance

    Countygold of Blueclay, later Provincegold of Northriver and a member of the Inner Council of Koslin. Close supporter of Determined.

    The county of Blueclay produces bricks and ceramics.

    She is a keen gardener, aged in her early 50s, slight and grey-haired, needs reading glasses. Her family is not mentioned; she is either unmarried or a widow. She has sufficient mindmagic to detect that a truth-geis is in effect on a witness.

    She served as a military officer in her youth in the war against Coriant.

    During the trial regarding Pack of Sevenhills and the attack on his caravan, her acquaintance, the advocate Hopeful (with whom she has exchanged plant cuttings on occasion; a skinny man with a big blade of a nose), is injured, and the popeyed advocate with a receding chin and advancing teeth known as Trustworthy is killed by the bomb. Constance is protected by Tree Stonecircle.

    The attackers in the case (all from the Pinegrove clan) include Root, Sky Tanner (the leader, killed by Tree’s first arrow), Rock of the Hill (Sky’s yes-man, killed by the second arrow), Moss Miller (killed by being kicked by a mule), Field, Hedge, and five other Coppers. Constance convicted them of banditry.

    Constance forms a rapid friendship with Patience.

  • College of Ancient Turfrae

    Established relatively recently on the Isle of Turfrae, the former site of the capital of the Elven Empire (the “ancient” in the title technically qualifies “Turfrae” and not the college). The College mainly serves Denning, though students do go there from Koskant and even further afield. Most educated Denningers are graduates, including practically all of the Gold class. Both Admirable Silverstones and Determined attended, at around the same time.

    Ancient Turfrae was the centre of the Human Purity ideology. After the Unification War, the Realmgolds Victory and Determined had words with the faculty about this.

    Tenacious Northriver’s abortive attack on the beastheads was launched from Turfrae, and most of his troops were students. Those who survived and were captured were offered the opportunity of becoming Gryphon Clerks, and many accepted.

  • Coil Institute of Culinary Crafts

    Named for a gnome killed by a sniper while protesting Bucket‘s event to feed the indigent, this is a school for both male and female gnomes who want to learn to cook. The honorary principal is Faithful Cook, the realmgolds’ personal chef.

  • Code of Willing

    The Code of Willing is a code of laws proclaimed by Willing, leader of the strongest faction of human rebels who captured the imperial Isle of Turfrae at the Fall of the Elven Empire.

    It is based on Elvish law, but with key additions. Firstly, it forbids all forms of slavery, and secondly it guarantees freedom of religion.

    Willing himself was a follower of Asterism, but enough of his supporters were of the Earthist Religion that it was politic to include such a guarantee. The clause specifies that nobody is to be forced to change their religious affiliation or practice, or persecuted for their religious or philosophical views, though it notes that religious or philosophical motivations are not a defense for committing acts which are criminal under other sections of the Code (and, by implication, under other legitimate laws based on the Code). It does not forbid discrimination on religious grounds, however, and the Earthists have remained an underclass, while Asterism is the established religion in most realms.

    The Code does not specifically guarantee freedom of speech, but many jurists have argued that these freedoms are implicit in the freedom of belief clause. Realmgold Glorious (the predecessor of Realmgold Victory), who suppressed dissent during his reign, took the view that the Code was not intended to permit treason (a criminal act), and that disagreeing with his policies amounted to treason. This was not an original argument, but one that had been used frequently in the past.

    Another provision of the Code, originating with the elves, is that no laws may be made restricting the private activities of adults which are not themselves in breach of other provisions of the Code. This is mainly taken to apply to sexual activity, though it also applies to drug use in private and to private discussions, acts of worship and the like.

    The Code has a strong section condemning corruption, defined as using threats or inducements to interfere with any election, trial, inquiry or other official process, or the use of positive or negative inducements to public officials to depart from their duty or from the “even-handed, indifferent and disinterested” enforcement and execution of the law.

    The Code of Willing formed the basis of law in all civilized realms after the fall of the Empire, though initially its spread was gradual, hampered by a degree of chaos which existed in the new human states.

    Specific provisions:

    • Article 1: forbids slavery in all forms.
    • Article 2: forbids forced conversion or persecution of religious or philosophical beliefs or practices which are not criminal under other provisions of the Code, and allows for citizens to “assemble and make compacts for collective action” for any non-criminal ends.
    • Article 3: sets out due process for criminal justice, including burden of proof, qualifications for magistrates, right to a defender and to hear the evidence against one, and habeas corpus; forbids holding prisoners without charge for more than four days, without hearing for more than thirty-two; prescribes that prisoners are to be given adequate food and kept in sanitary conditions with access to daylight, and not overcrowded.
    • Article 4: sets out a framework for relationships between realms, including treaties and ambassadors and protocols for the declaration and conduct of war.
    • Article 5: concerns treason, its definition and punishment.
    • Article 6: concerns corruption, its definition and punishment.
    • Article 7: forbids taking of life except under authority and with due process, or in properly declared war.
    • Article 8: provides for punishments for assault, including sexual assault, and threatening behaviour, and gives a limited right to defend oneself or others with force in the absence of proper authorities.
    • Article 9: provides for protection of private property against theft and wilful damage, including giving a limited right to defend one’s property with force in the absence of proper authorities.
    • Article 10: concerns fraud and associated crimes.
    • Article 11: provides for taxes to be levied “for the benefit of the realm”, but notes that it is not legal to do so “to an extent or in a manner that makes unduly burdensome the practice of any legal trade”; allows for goods to be made illegal to sell “if it is demonstrated that great harm comes from the use or existence of those goods, and that the goods can be effectively forbidden”.
    • Article 12: allows for other regulations of commerce and public behaviour “that are demonstrated to be necessary or beneficial, and not unduly harmful, nor in contravention of other provisions of the Code,” but explicitly forbids the making of laws to regulate private behaviour that is not criminal under other provisions of the Code.
  • Clocks and Timekeeping

    Clockmaking is an advanced art, having been practiced by the dwarves for centuries. Timekeeping is based on the practical dwarvish approach of dividing the day into quarters and the quarters into further quarters.
    Clocks have one dial, divided into quarters, sixteenths and sixty-fourths with markings of different size and colour. The largest of the four hands moves round once in a day. The next hand moves round once for each sixteenth day. The third hand moves round once every 1/256th day, and the smallest hand moves round the dial once every 1/4112th day. The hands are stacked, smallest on top, and the traditional colours are:
    • Quarter marks: black, extending to the centre.
    • Sixteenth marks: blue, extending a quarter of the way to the centre.
    • Sixty-fourth marks: red, extending a sixteenth of the way to the centre.
    • Largest hand: gold (substituted by brass in cheaper clocks).
    • Second-largest hand: silver (substituted by pewter).
    • Third-largest hand: copper.
    • Smallest hand: steel.
    These conventions have been adopted as a shorthand way of referring to the time. “Gold three blacks”, for example, means three-quarters through the day (about 6pm), while “Gold three blacks, silver three blues” would indicate just before 6:20pm. “A steel-red” is four-tenths of a second; “wait a steel-red” means “hold on a moment”.
    The following is a conversion chart to hours, minutes and seconds, based on a day of 25.53 hours, with some of the less useful numbers removed:

    Gold Silver Copper Steel
    Whole
    H 25.5 1.6
    M 1531.8 95.7 6.0 0.4
    S 91908.0 5744.3 359.0 22.4
    Black
    H 6.4 0.4
    M 383.0 23.9 1.5 0.1
    S 22977.0 1436.1 89.8 5.6
    Blue
    H 1.6
    M 95.7 6.0 0.4
    S 5744.3 359.0 22.4 1.4
    Red
    H 0.4
    M 23.9 1.5 0.1
    S 1436.1 89.8 5.6 0.4

    The number of divisions is counted from the top, and clocks run, by our standards, anticlockwise (which bolsters some theories that dwarves originated in the southern hemisphere, where that is the direction of a sundial). However, dwarves do everything right-to-left, or “strong to weak”, as they say, so this is not conclusive.
    The advent of the dwarven railroad has made the change of times from east to west an issue for more people than was the case when only a few could travel fast enough to notice it. So far, nobody has come up with a good solution.
    Asterist temples traditionally have large, four-faced clocks mounted above them on towers where they can be easily seen. The clocks chime a deep bell every gold-blue and a high bell every silver-black throughout the daylight hours.

  • Clever Man’s Works

    The lab and manufactory associated with Dignified Printer, the Realmgold’s clever man. Staffed mainly by gnomes, including Gizmo, Wheel and Bucket.

    Originally under the supervision of a dwarf named Leverage of Finestone and Gulfport, universally despised by the gnomes and, as it turns out, an industrial spy for the dwarves.

    The maintenance foreman is Grease, and the production foreman is Lathe until he resigns when Wheel is promoted to manage it.

    Other gnomes working there are named Straightedge (one of the planners, Wheel’s successor as senior planner), Linkage (one of Lathe’s department, slow on the uptake), Gear, Mill (oathbound, with a new baby at the time of Hope and Briar’s housewarming), Chisel (does custom sculpting), Tally (cousin of Mistress Pintuck), Grease (maintenance foreman, plump and placid).

    The Works moves across the river to a new building opposite the Research Institute at the time of Mister Bucket for Assembly. This is known as the New Works.

  • Clerks’ College

    The Gryphon Clerks’ College is a highly respected institution already, even though it’s only been established for a short time.

    Curriculum at the Clerks’ College:

    • Communication – includes report writing, instructional writing.
    • Negotiation
    • Administration – project management, form design, budgeting, office systems and procedures, analysing and creating new processes and procedures.
    • Mind – includes understanding people’s “buttons”
    • Creative Response – how to improvise a good outcome, strategy, tactics, creative thinking, generating new ideas. In balance with Administration.
    • Leadership
    • Law and Government
    • World Knowledge – science, anthro, sociology, geography, history

    Instructors include:

    Mercy: iron-haired, tendency to pace and gesture, teaches Administration and Creative Response.
    Joy: fiftyish, tall, practical shoes; her office is just this side of chaotic, with a desk covered in papers but a clear floor and neatly filed rows of folders. Capable of great expressionlessness.
    (Neither of these characters have appeared; they were in earlier drafts, but got cut.)